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| #include<cstdio> #include<queue> #define IN_BORDER(R,C,x,y) ((x)>0&&(x)<=(R)&&(y)>0&&(y)<=(C))
struct Coord { int x, y; Coord(){} Coord(int _x, int _y) :x(_x), y(_y){} }; char maze[1001][1001]; int path[1001][1001]; std::queue<Coord> manQ, fireQ;
int BFS(int R, int C); int main() { int Case, R, C; scanf("%d", &Case);
while (Case--) { scanf("%d%d", &R, &C);
int i; for (i = 0; i <= R; i++) for (int j = 0; j <= C; j++) path[i][j] = 0; while (!manQ.empty()) manQ.pop(); while (!fireQ.empty()) fireQ.pop();
for (int i = 1; i <= R; i++) { getchar(); for (int j = 1; j <= C; j++) { maze[i][j] = getchar(); if (maze[i][j] == 'F') { fireQ.push(Coord(i, j)); path[i][j] = -1; } else if (maze[i][j] == '#') path[i][j] = -1; else if (maze[i][j] == 'J') { manQ.push(Coord(i, j)); path[i][j] = 1; } } }
int ans = BFS(R, C); if (ans == -1) puts("IMPOSSIBLE"); else printf("%d\n", ans); }
return 0; } int BFS(int R, int C) { const int dir[4][2] = { { 1, 0 }, { 0, 1 }, { -1, 0 }, { 0, -1 } };
int time, i; while (!manQ.empty()) { Coord now; int x, y; if (!fireQ.empty()) { now = fireQ.front();
for (time = path[now.x][now.y]; time == path[now.x][now.y]; now = fireQ.front()) { fireQ.pop(); for (i = 0; i < 4; i++) { x = now.x + dir[i][0]; y = now.y + dir[i][1]; if (IN_BORDER(R, C, x, y)) if (!path[x][y] && maze[x][y] == '.') { path[x][y] = path[now.x][now.y] - 1; fireQ.push(Coord(x,y)); } }
if (fireQ.empty()) break; } }
now = manQ.front();
for (time = path[now.x][now.y]; time == path[now.x][now.y]; now = manQ.front()) { if (now.x == R || now.y == C || now.x == 1 || now.y == 1) return path[now.x][now.y];
manQ.pop(); for (i = 0; i < 4; i++) { x = now.x + dir[i][0]; y = now.y + dir[i][1]; if (IN_BORDER(R, C, x, y)) if (!path[x][y] && maze[x][y] == '.') { path[x][y] = path[now.x][now.y] + 1; manQ.push(Coord(x, y)); } }
if (manQ.empty()) break; }
#ifdef DEBUG for (int i = 1; i <= R; i++) { for (int j = 1; j <= C; j++) printf("%2d", path[i][j]); putchar('\n'); } putchar('\n'); #endif
}
return -1; }
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